Localization of the SDK

If an Objective-C or Unity app doesn't provide its own localization information in the plist file, Skillz automatically sets the supported languages itself in the final built executable. This is done as part of the "postprocess.sh" script that we require developers to run at the end of every build; it adds localization support by setting the built app's "CFBundleLocalizations" entry in its plist. The following languages are supported:

  • English (en)
  • German (de)
  • Spanish (es)
  • French (es)
  • Italian (it)
  • Japanese (ja)
  • Portugese (pt)
  • Russian (ru)
  • Chinese Simplified (zh-Hans)