Skillz Scoring Methods

Skillz tournaments are extremely customizable and supports a variety of combinations for game play types.

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Play Type

The options for play type depend on what was chosen as Gameplay.

  • Asynchronous Gameplay supports all four options of play types, as seen in the screenshot below. 
  • Real-time Gameplay only supports the "No turns" play type. 

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Below we will briefly describe the differences between the supported play types with examples of each.

No Turn 

This is a non-turn based game where each player will play a full game and report the final score to our system. Most of our games implement this play type. This play type can be used for both Asynchronous and Real-time (Synchronous) tournaments. 

 

Multiple rounds, until one player wins

This is a turn-based game and most likely objective-based, meaning each player will take turns until one player has achieved an objective. This play type can only be used for Asynchronous tournaments. 

Examples of this game type are Checkers, Chess, and Pool. In Checkers, the objective could be to capture as many discs as possible or until the opponent runs out of possible moves. In Chess, the objective could be to checkmate the opponent's King. In Pool, the objective could be to pocket all of the balls. 

 

Multiple rounds, each round has a score

This is a turn-based game in which each player takes a turn and the scores of each turn are recorded to produce a final score. This play type can only be used for Asynchronous tournaments. 

An example of this game type would be Scrabble. Players each take turns forming words and the scores of each turn are recorded and the winner would be determined by the final accumulated score. 

 

Multiple rounds, final round has a score

This is a turn-based game in which each player takes a turn and attempts to attain the better final score. This play type can only be used for Asynchronous tournaments. 

An example of this game type would be Go. Players each take turns to finish the game controlling more territory than their opponent.

 

Gameplay

The options for gameplay include Asynchronous and Real-time.

  • Asynchronous: connected players are not required to play simultaneously. 
  • Real-time (or Synchronous): This is an exciting new game play type we are now supporting. Players are matched up against each other in real time, and send and receive game play moves in real-time. 

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Scoring

Scoring methods available are:

  • high score wins
  • low score wins

High score winning games are more common, as players will battle it out to achieve the higher score than their opponents. An example of a game in which the low scorer would win is a golf game.